Tuesday, December 14, 2010

Idea for competitive exercise

For two teams of 2 or more players

Equipment: 2 jump ropes, room to run (a 100-meter course would work well)

Object: Be the first team to reach 1000 jumps

Rules: Each team has a jumper and a runner. The jumpers begin doing (single-under) jumps. If either jumper misses, it's a fault, and the runners start sprinting.

Let's say the two teams are called "Legends" and "Leaders". Assuming it was the Legends jumper who faulted, then if the Legends runner loses the sprint, the Legends have to do an extra 100 jumps. If, on the other hand, the Legends runner wins, his team suffers no penalty.

While the runners are sprinting, the jumpers may rest, change jumpers, or continue to jump. If they miss a jump during the sprint, it's not considered a fault, and there are no game effects.

First team to hit 1000 jumps (plus any penalties they've incurred) wins.

If someone can do 1000 single-under jumps without missing, feel free to substitute double-unders.

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